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(1 edit)

I like that you made these three beautiful environments to visit, even if the reason for visiting them was so simple.  Nice work on setting everything up, from loading level to each level, it all loaded smoothly and managed a decent frame rate throughout.

As the only interaction required being beneath the falling objects, and you couldn't move very quickly, I found myself looking straight up more than was comfortable, so I'd caution against 'looking up' as a core mechanic for interactions.
The ever-present spawning sound conflicted with the serenity of the environments, but that's a minor quibble in the grand scheme of things.

One suggestion, maybe make the jumping a bit higher and/or lower gravity?  That could add a fun locomotion mechanic while we collect our falling items of love? 

Nice cloud level, too.  (I'm  using the same HDRI in mine, it's such a gorgeous Skybox).  Nice job making a multi-level game for us to play!

(+1)

Thanks for playing and the detailed review!  Honestly I do these jams partly to explore a new item or mechanic and for the feedback from fellow developers.  It is very appreciated.

Most of my projects focus on open world environments - making then immersive and performant.  I am glad they worked well for you.  (My target is always my Quest 2 standalone hoping that if it plays well there it would play well elsewhere.)  I was a little worried about the vertical focus of the game an I apologize if proved uncomfortable.  I provided a run mechanism with the control triggers to help get around easier and kept the walk speed a little slower for those that get motion sickness (although it is adjustable a bit in the game menu and lobby menu).  I was not especially happy with the reactive sound effect either but muting it or removing made it a little odd.  Perhaps an option to mute the effects or a different sound effect will help. I will give it some thought.

I really like the idea of varied jumping heights or a "super" jump.  Wish I had thought of that.  I will be making an update after this jam based on these suggestions.

I noticed your usage of the same skybox.  It is an excellent asset.  One of the better skyboxes that I have come across so far.  I like the variety of skies that it provides as well as the detail.

Thanks for playing and the review!  I really liked your entry as well.  I was torn on doing a bow and arrow game myself but decided on the catcher game as this was a project idea that I have had for some time and was wondering how this would work.  Your shooter was a great game in the jam which I enjoyed a lot.  Thanks.