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Ooooh, that makes sense, then. :) Thanks for letting me know. Not about the fake-out, but about the attacks slowing down on the enemy turn. That makes a lot of sense to do. I'm definitely intrigued on how you got this to work like that in RPG Maker.

I made it in GameMaker Studio actually; coding almost everything from scratch was a big part of the reason I ended up being so pressed for time to finish it in the end