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Morality and how it functions.

A topic by Neemara created Feb 24, 2024 Views: 465 Replies: 7
Viewing posts 1 to 2

I feel that the morality system needs a bit of revamp.

Under the Notes menu in the Dev Team letter - "Morality attributes affects the attitude of NPCs towards her." - It is solely how the NPCs view your character.

Morality in this game works like a wanted-level system of sorts. The problem with this is that when you do a crime, everyone knows it was YOU. Even if you were sneaking the entire time, even if no one saw you do it.

Guard Civilian Any person;  back is turned to me, they can't see me, I knock them out, and my morality goes down. This is how morality works in-game. So, if I knock a guard unconscious, my morality goes down. This applies to civilians as well. 


Sorry about posting so much in such a short time. I started playing the game again recently and noticed things that irked me a bit.

(2 edits) (+1)

theres two thresholds for permenant morality at less than 30 guards will turn on you but at less than 15 everyone who isn't a criminal will turn on you also theres two types of morality with permenant morality being the one you see most of the time and temporary morality which is set by assaulting someone failing a ask for more/beg command or using abomination abilities temporary morality goes away after abou 40 seconds or moving about 40 tiles


Also as for stealthy morality related shit the stealth system is a bit too basic plus the npc you just struck is doing the self reporting so because the npc itself is hit the morality penalty is applied even if stunned

(1 edit)

What I'm trying to get across is that the morality system could be better.  NPCs know that Lona knocked them out, even though there is no way for them to know who it was.

Edit: Sorry, I didn't see your edit just now.

(1 edit)

"the npc you just struck is doing the self reporting so because the npc itself is hit the morality penalty is applied even if stunned" 

I want to understand how this works more. You could make it so the NPC can only flag the morality penalty if they are able to move, and not disabled by some status.

Edit: Thanks for the reply again. lol

(+1)

Its not me that could make it that way i just playtest and vomit ideas into the suggestions channel on the discord

Oh lol. I thought you may have been a helper dev or something. I guess I thought that since you are a moderator.

I'm gonna go grab the link from my library download so I can join the discord real quick.

(+1)

Feel free to dive in and don't be shy we don't bite