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I'm on Win11 with a slightly different issue- the opening displays fine, but it crashes to desktop as soon as I click play. I'll try again some other time, hopefully after a patch!

Hey! I Just released a Forward+ render build (It's a new zip in the downloads). Let me know if you get the same results when attempting to run it instead. 

Thanks so much for playing - and thank you for the feedback!

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This did make it work, thanks! I'm a bit confused now as to the proper victory condition, because I've chopped down [obvious win condition] twice but still gotten "the world breathes easy," but it was a fun experience nonetheless.
....it is now behaving just as it did previously, not letting me try again? Crashing past the initial menu.

Hey Sukutak! Once again, thank you for the great feedback. 

To answer your question - today, the win condition is, once your sword hits 15 meters, you're meant to point your sword upward. That being said, I've had several complaints about how hard it is to get the angle just right. So I'm planning on adjusting that piece a bit to solve this issue. 

Secondly, it makes me sad to hear that it's crashing for you at various stages - it's enough of a concern that I've actually decided to re-write the game using GDScript (Godot's natively supported scripting language). This buys me a couple benefits - I can produce a version of the game that will run in browsers, which will solve a lot of concerns I have about cross-platform availability. It'll also hopefully address a lot of these crashes I've been seeing intermittently. 

The game was developed using c#, and as much as I love .NET, it's tends to feel like a second class citizen in Godot I'm finding.