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Overall I think the idea could be interesting--being out in the middle of nowhere when the existence of aliens is confirmed, unsure whether that means you're safe or more precarious, to then have that answered completely: there is no escape from the aliens. I can imagine being badgered by the aliens could be a whole thing, the knocking on the door and walking across the window are the start on that idea.

Unfortunately there were some elements that bugged me a noticable amount: the beginning scrawl introducing the game included something like a 10 second delay in between each message, leading to a lot of waiting (having music on at the same time might help with that, if that's intentional); The static on the TV was quite loud; I get a little lost for a sec when I went outside to look at the UFO, went back inside, then outside again to see if I needed to trigger something, to then go back inside and _then_ be able to continue; the writing of the main character is noticably placeholder and dry. Nothing that a little polish couldn't address, it is a demo after all.

I think there's a lot of room for improvement, but with a creative eye I could see this taken somewhere interesting.

Thanks for your efforts.

Thanks for this! I will take them to heart in my next update. I will be improving more stuff in the next update.