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(+1)

GLITCH:
Code Remix stops working after a minute or so. The screen just goes black, the sound effects stop, and the background music keeps playing. All controls stop working — even Esc., leaving me no choice but to force quit and restart the program.

SUGGESTIONS:

While having the file window (in Mac) pop up each time you go to choose a level isn't a huge issue, an in-program level select would be much nicer.

This could really use an in-program control guide for the original RH minigames (when it comes to the remixes) too; not everyone remembers each minigames' controls, much less how they translate over to the current control scheme they're using. The control guide website is fine but I don't like having to tab out of the game to go find the controls, especially since I don't know the names of each minigame and therefore have to scan down the list to see if the controls for a minigame match the description of what I'm seeing in the program.

Also, this could really use some sort of adjustable 'lag buffer' setting, letting one who has slight input delay with their control setup (due to Bluetooth or otherwise) choose how much buffer they want to set for the button press detection. It would probably offset just the detection while keeping the graphics and visual/audio timing the same. It's just hard to go for a Perfect when you have to press the button a fraction of a second early in order for it to get recognized as being on time.



Otherwise this is really fun and very well-made. A great way to play RH inspired things for someone like me who doesn't have a current easily-accessible way to play official RH games (unless they decide to finally make one for the Switch).

(+1)

Code remix bugging out is a known issue with Lockstep on Mac, should be fixed in the next release, hopefully! Integrated level picker and an in-game timing display are also planned. Thank you so much for playing <3