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What did this game do well?


  • Concept is very cool
  • Controls were easy to use
  • I thought I was able to visualize the maze in my head after moving around The idea is interesting. I really like the particle effect when your health is low, it’s a good design of game feel. The puzzle solving extraction idea is well executed, the field of view limitation functions smoothly in the theme. It was very atmospheric? With the shaders and the air particles. I like the concept of this game - the map iterations are so cool! I love the pathes keep changing as I move through the pathways, feels like a maze. And I think the this feature shows the game’s characteristics pretty much, making the game unique. And also I like the visuals and graphics of the game. It’s very simple, but very unified. The escaping feeling is there. The idea of solving puzzles to escape is fun.

What could this game have done better?


  • Needs more direction to find the puzzle room. I tried for a long time and I couldn’t find it
  • Unclear what the colored rooms are
  • I don’t think adding a time delay for the smoke to appear added to the game. Smoke effect could’ve been more dramatic Need more guide on how to complete the game It could be better if you make the process of finding puzzles and exits more attractive. You can try to refine the game mechansim by building hints and obstacles along the way.
  1. The game might need more thoughts in the levels to reflect depth. Currently the map is not memorizable with a lack of point of interest. Adding some landmarks would give player more positive feedback by letting the player exploring the map and achieve a successful extraction.
  2. In traditional shooing extraction games, the resource management is key to create intense and immersion feelings for the player, if the developer has more time, if they focus on this area it would create a better depth for the game. Honestly, this game just had me really confused. I had no idea what I was doing, or what I had to do to be honest. So some more direction might be nice. It could be better if the game has more audio components. Maybe put something chasing the player so we have something to escape from. And maybe put a random generated map so player feels refreshing in every run.