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What did this game do well?


  • I really loved the visuals and the narrative
  • The design was really beautiful and really well thought out The camera view and the art is really impressive Nice graphics and scene building for a prototype made within a week. The Plot has a clear guidance for the player and the game idea is well constructed. The player control is very smooth and creative. The combination of 2d and 3d environment fits very well. The art style of the game is amazing This game was incredibly immersive and well done in leading the player through the objectives and the apparent story. The graphics combined with the flow of the game felt very good, and this group utilized minimalism in the point and click mechanic well too The artstyle is fabulous and the game story is cute. The way the camera zooms into the different interactable objects. It had an interesting puzzle element. very cool adventure game! I love it This is the second mystery solving game I reviewed this week. But it feels very different from the other one. The instructions and hints are very clear, and the interactions are easy (only click and points). I also like the setting of a museum, and the scene’s building utilized the setting very well and put me into the scene. The music is really good.

What could this game have done better?


  • The deterministic storyline felt like it could get boring, especially since the user doesn’t have a lot of agency
  • Feels more like a story than playing a game (but maybe that is the design of the game) Just complete it UI could be better, try to beatify the dialogue box with the style that match the theme of the game. Also adding sound effects to the items and characters could bring more game feel. Some of the control might have some bugs or not consistent through the game. The bucket with the key cannot be interacted (might be blocked by other object’s collision box) from certain anlge range. If we have some voice/voice indication the game would feel better. The depth might be a little bit shallow from the current demo, since it’s deterministic and player cannot solve multiple things with single mechanism (like multiple choice for the player when player aquire the key) but it has huge pottential. It would have been cool to have a feature have a objective notification on the screen at all times as the game progresses so that the player doesnt forget or get lost along the way. The camera movement is a little too fast sometimes. The dialogue options are hard to trigger when clicking on them. The controls were very unintuitive. Point and click means there needs to be buttons to scroll the museum. the story can be fullfilled and improve better I hope the dialogue box can be more complicated with more effects and better graphics. Sometimes it’s a little bit hard for me to read the text because it’s a little bit small.