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What did this game do well?


Liked the music. The game was a fun, concept, I liked playing it. The core idea of this game is fascinating. Using UI to play the game is a bran new experience. The game introduces an interesting mechanic that I’ve never seen before. I think the mechanic works very well and the game adds a nice level of depth to a simple number adding game. It’s fun to play, having to pay attention to the numbers and dragging them in before you lose them. I ABSOLUTELY LOVED the concept of using numbers as the main mechanic. Honestly, it’s so creative and sparked a bunch of ideas for myself. I really liked how the game nailed its retro-game theme with fitting music and a pixellated artstyle. I also thought the drag and drop mechanic was very clever and an interesting way to challenge the players’ dexterity. The idea that player interacts with number on UI is impressive. The mechanic feels really refreshing. Feels fun to play and get into.

What could this game have done better?


Once I figured out to invest on defense first(was easy to find after one game) it became too easy too fast. Also not sure why we are able to add the stats to the boss as well. Also when reaching the final boss, could’ve made it such that the stats of the boss keeps increasing each time the boss is defeated. It just became a repetition of the same boss over and over again.
The deeptness of this game is too shallow. At first it felt like there’s a lot of strategy involved, but in fact It is very easy to find a best solution that you can not lose the game. Having random event or introducing new mechanics like multipliers might increase the replaybility of the game One improvement is making it so that you can’t drag the numbers to help the enemy. It didn’t make sense to power up the enemy trying to destroy you. Also, I think adding variations to the numbers would help a lot as well, like adding larger numbers and negative numbers so there’s things I have to avoid dragging. There seems to be no purpose in adding enemy health, or doing anything other than going crazy on armor and damage. Maybe add some new incentives to the game? I think if there was more variance to the way the numbers worked the game would have been even better. For example, if the numbers went in random directions and were less predictable and if the player was incentivized to mix up which stat to put points in. More attributes. So far the easy strategy is to add attack. Maybe include negative number or more stats. I think this type of dragging the number around will work better with maybe a puzzle game?