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What did this game do well?


  • I thought it was super fun to play
  • Controls were intuitive to use
  • Interesting concept Nice idea, it’s a bit too hard for me but will definitely be loved by rhythm game players. Changing directions and colors at the same time to catch a note is challenging but I guess it will be much easier when you get used to it. I love that this game’s difficulty can be controlled by you and set at your own pace. It’s very chill and easy to learn, but hard to master. The difficulty makes it feel very rewarding when you manage to complete a level well. I really liked how solid this game felt it was well thought out and fleshed out, with the features of the in game shop, as well as the difficulty levels. it feels like a game that would be on the app store and could be expanded upon in the future the game is fun and its new that can use points to get health and temp wall. Also the wall with color changes is fun to play The game mechanics were top tier and the concept was a refreshing take on rhythm games. The game is unique and has a fun gameplay loop. The game is difficult but has features to make it easier to play. The game feel mechanics such as screen shake make the game more engaging to play. Interesting mechanics regarding blocking the beat cool concept of making color to memorize blocks and beat with beats

What could this game have done better?


  • Arrow keys didn’t work consistently. Sometimes they spun two moves, sometimes I was blocked.
  • I thought the beginning was too hard It could be much more attractive if you make the beat changing, try to use beats from songs or generate it by some algorithms or AI. Account for latency in a later build, so that it’s playable on all types of devices. I think having the option to change the controls would also be good, because I kept trying to use WASD for direction and up down left right for color instead of the other way around. Maybe incorporating different sounds and maybe combo graphics on the sides for when the player gets a certain number of correct beats correct, and maybe more graphics overall in the game I don’t really see how the beat related with the arrow spawning. probably make it related like the arrow show when the beat hits The key presses for the color change could have been more intuitive. For instance maybe just one or two buttons to change color. I kept forgetting which button corresponded to what color and couldn’t really play the game well. A nice option would be to be able to flip the controls so that WASD is to move the wall and arrow keys are to change colour. Controls need to be more intuitive a little confused about how the gamplay at first.