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(2 edits) (+3)

A monument of C-J-action-RPG which thrives through its breathtaking plot highlighted by a superb mise-en-scene. 

I cannot emphasize how much of an implication is the act of killing is in this game. Death is a pity, a loss of all and beyond. I saw a Kojima tiers meta way of understanding the world built there, which is beyond all expectations. It is a deep dive into the human soul that neither Nietzsche nor Descartes would have neglected.

The art direction is a warm bath to my eyes, whom tears are taken out on an endless beautiful journey, beyond all frontiers of imagination and beauty. The sound, especially the one that plays when you hit an enemy, is a perpetual introspection. It made me understand myself and the world arround me better. This is something I am in debt of, and I'm afraid it is to big for myself to redeem it. 

Eventually, the gameplay takes it all (like the winner). This game takes its roots in Final Fantasy, Mario and House of the dead, manages to mix it with Suda51, Fumito Ueda and Shiji Mikami designs to finally hold on its own, through a memorable yet unfortunately too short adventure. I would have love to spend hundreds -what am I saying ? - thousands hours in this immersive world I'll remember for the rest of my pitiful life. 

As a fan myself of "the Archipel" documentaries (fortunately available for free on youtube), I beg for them to find you and interview you on the making of this masterpiece that will - there are no doubt about that - will forever change the face of videogame as a medium. 

Praise you, Kaloyo and Tarkhani.

(+1)

I just understood the lore. The redder you are, the more evil you are. Keanu : "Breathtaking." 

P.S: I love the walking anim <3

(+2)

The Virtual_Yolk review did strike once again in this Wednesday afternoon, praising our game with yet another wall of text full of well choosen references to absolute BANGERS classical gaming experiences. 

This dithyrambic analysis did not fail to grasp the gist of the lore we tried to implement within the game. I am so glad you noticed the sound that plays once you hit an enemy (we don't have one lmao) , a lot of hardwork was indeed put into the sound effects ! we made sure to craft each and every one of them with care 

This second jam is now concluded wih great satisfaction now that we have got another feedback from Sir Tatasticot, it is now time to rest in front of Archipel documentaries while secretely hoping that, one day, they will indeed reach out