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The graphics themselves are lovely, and I really appreciate the concept of the game, but the gameplay does need a little bit of work. I think a tutorial would really work wonders for making the game flow smoother. I didn't really understand what was happening at first, and was expecting a game somewhat similar to Unpacking from the premise, so not being able to put things back onto shelves and being kind of "trapped" by the limited range of the avatar was a little annoying.

Other people have already mentioned adding a brief tutorial for how the controls work, but there are a few other ones you could add too. If I had understood "walk close to objects you want to remove to pick them up" then both the goal of the game and the mechanics wouldve been much easier to jump into. I think a popup mentioning that you get to select three items from the room to leave for the family would be nice too, that way you know without being explicitly told that whatever three items you choose will influence how the family reacts. 

The popups for interacting with furniture are also clunky as hell. I don't think they really need to be there at all. Not every mat or table needs to be described if we can't meaningfully interact with it. It's better to just leave things blank and have no prompts or pop-ups if we can't actually do anything with the object.

This is a super lovely game you've got, and I think if you polish it up and add a few more levels it could turn into something really well received. But it does need some polishing, and some guidance to help it become something more solid.