TRADES
Riley's Offer:
Journal Entry: "Today, Riley decided to pay us a visit, claiming to have revolutionary inventions for trade. His demeanor was enthusiastic, but something about him seemed off. We should consider his offer carefully."
Accept Trade: "We decided to take a chance and accept Riley's offer, despite our reservations. It's a risky move, but his inventions might prove useful in our survival efforts, also, he seemed like a really nice guy."
Decline Trade: "After weighing the risks, we chose to decline Riley's offer. His inventions seemed too risky, and we couldn't afford to take chances with our limited resources."
Captain's Request:
Journal Entry: "Captain Blackbeard approached our shelter today with a proposition. His intentions were unclear, but we must tread carefully with someone as unpredictable as him."
Accept Trade: "We reluctantly agreed to Captain Blackbeard's request, knowing that refusing could lead to conflict. It's a tough decision, but we must prioritize peace and stability."
Decline Trade: "After careful consideration, we decided to decline Captain Blackbeard's request. His motives were dubious, and we couldn't risk compromising our principles."
Random Survivor's Offer:
Journal Entry: "A mysterious survivor from another group appeared at our doorstep today, offering a trade. Their motives were unknown, but their proposal intrigued us."
Accept Trade: "Intrigued by the survivor's offer, we decided to accept and see what they had to offer. It's a leap of faith, but their trade might benefit our survival efforts."
Decline Trade: "Despite the survivor's intriguing offer, we ultimately decided to decline. Trust is hard to come by in these uncertain times, and we couldn't afford to take risks."
Random Survivor's Request:
Journal Entry: "A weary survivor approached our shelter with a humble request for a trade. Their appearance was desperate, but we must consider the potential consequences of our decision."
Accept Trade: "Moved by the survivor's plight, we agreed to their trade request. It's a small gesture, but it might make a difference in their survival."
Decline Trade: "Despite the survivor's plea, we chose to decline their trade request. We couldn't afford to part with our resources, knowing that every item is crucial for our own survival."
CHOOSE PEOPLE
Handling Riley's Invention:
Condition: The player and the companion disagree on whether to support Riley's latest invention, which could be risky or potentially beneficial.
Outcome (Player's Opinion): The player decides to support Riley's invention, potentially leading to innovative solutions or discoveries. However, the companion may express skepticism or concern about the potential risks involved, affecting their relationship with the player.(Establish connection with Riley, may end the game, can’t reach him, receive some goods from him)
Outcome (Companion's Opinion): The companion advises caution or skepticism regarding Riley's invention, highlighting potential risks or drawbacks. The player may choose to heed the companion's advice, avoiding potential dangers but potentially missing out on valuable opportunities for progress. The player may also experience a slight decrease in morale due to compromising their decision. (Don’t communicate with Riley anymore)
Outcome (No Opinion Chosen): The player decides not to choose either opinion and seeks a compromise or alternative solution regarding Riley's invention. This may lead to a balanced approach that addresses both the potential benefits and risks, fostering cooperation and understanding between the player and the companion. (Riley events may occur)
Responding to Captain's Threats:
Condition: The player and the companion disagree on how to respond to threats or intimidation from Captain Bartholomew Blackbeard.
Outcome (Player's Opinion): The player decides to confront or resist Captain Blackbeard's threats, potentially asserting their authority or challenging his dominance. However, the companion may express concern or fear about the potential consequences of defiance, affecting their relationship with the player. (Go together with the companion to fight the captain, may end the game by being captured, fight and be injured (both of you), escape with some resources)
Outcome (Companion's Opinion): The companion advises caution or compliance in response to Captain Blackbeard's threats, emphasizing the importance of avoiding conflict or confrontation. The player may choose to heed the companion's advice, prioritizing safety or preservation of resources but potentially sacrificing autonomy or dignity. The player may also experience a slight decrease in morale due to compromising their decision. (Avoid conflict and don’t fight)
Outcome (No Opinion Chosen): The player decides not to choose either opinion and seeks a compromise or alternative solution regarding Captain Blackbeard's threats. This may lead to a diplomatic approach that balances assertiveness with pragmatism, aiming to minimize conflict while maintaining a sense of dignity and self-respect. (Captain events may still occur)