SEND OUTSIDE
Scavenging for Supplies:
Condition: This event has a 10% probability of occurring.
Journal Entry: "Today, we spotted a nearby area that looks promising for scavenging supplies. Should we send someone to explore?"
Outcome (Send Someone): The chosen survivor goes outside to scavenge. They may return with useful items like food, water, or tools. However, there's a chance they may not return, or they may return tired and hungry.
Outcome (Send No One): "We decided it's too risky to send anyone out today. We'll have to make do with what we have."
Exploring Nearby Ruins:
Condition: This event has a 10% probability of occurring.
Journal Entry: "We've come across some old ruins nearby. Should we send someone to explore and search for useful items?"
Outcome (Send Someone): The chosen survivor explores the ruins and may find valuable items like medical supplies, weapons, or equipment. However, there's a risk of encountering dangers like traps or hostile creatures.
Outcome (Send No One): "We've decided it's too dangerous to explore the ruins today. We'll stay inside and focus on our current supplies."
Gathering Wild Plants:
Condition: This event has a 10% probability of occurring.
Journal Entry: "There are wild plants growing nearby that could be useful for food or medicine. Should we send someone to gather them?"
Outcome (Send Someone): The chosen survivor gathers wild plants, which can provide food or medicinal ingredients. However, there's a risk of encountering poisonous plants or dangerous animals.
Outcome (Send No One): "We've decided not to risk it today. We'll stick to our current food and medical supplies."
Checking Nearby Shelters:
Condition: This event has a 10% probability of occurring.
Journal Entry: "There are reports of abandoned shelters nearby. Should we send someone to investigate and scavenge for supplies?"
Outcome (Send Someone): The chosen survivor explores the abandoned shelters and may find useful items like tools, shelter materials, or clothing. However, there's a chance of encountering hazards like traps or hostile survivors.
Outcome (Send No One): "We've decided it's too risky to explore the abandoned shelters today. We'll focus on what we have here."
Searching for Fresh Water:
Condition: This event has a 30% probability of occurring.
Journal Entry: "Our water supply is running low. Should we send someone to search for a nearby freshwater source?"
Outcome (Send Someone): The chosen survivor searches for freshwater and may find a reliable source for drinking water. However, there's a risk of dehydration or encountering contaminated water sources.
Outcome (Send No One): "We can't risk anyone getting lost or injured in search of water today. We'll ration what we have until we find a safer solution."
Hunting for Food:
Condition: This event has a 30% probability of occurring.
Journal Entry: "Our food supplies are dwindling. Should we send someone to hunt for food?"
Outcome (Send Someone): The chosen survivor goes hunting and may successfully catch animals for food. However, there's a risk of encountering dangerous wildlife or returning empty-handed.
Outcome (Send No One): "We'll conserve our energy and resources today. It's too risky to hunt for food right now."