ENDINGS
a. Unity and Escape: The protagonist and the companion manage to put aside their differences and work together to construct a signal for rescue. They escape the island together, on a boat or on a rescue hellicopter
b. Innovation and Freedom: The trickster successfully repairs his prototype watercraft with the help of the protagonist and companions, showcasing his ingenuity and determination. They use the watercraft to escape the island.
c. Tyranny and Defeat: The villain succeeds in eliminating rivals and consolidating power on the island, establishing a tyrannical rule. The protagonist and companions are either captured or forced into submission, their hopes of escape crushed by the villain's iron grip.
d. Tragedy and Sacrifice: In a desperate attempt to escape, the protagonist sacrifices themselves to distract the villain, allowing the companion
POSSIBLE CHAINS Unity and Escape (Ending a):
Constructing a Rainwater Collector Decision: Gathering materials to build the rainwater collector.
Sending a Search Party Decision: Sending a search party to find additional resources.
Weather Observation Decision: Monitoring weather patterns to anticipate favorable conditions for escape.
Constructing a Smoke Signal Decision: Building a smoke signal to attract passing ships or aircraft for rescue.
Innovation and Freedom (Ending b):
Exploring Nearby Ruins: Discovering parts or blueprints for the trickster's prototype watercraft.
Repairing Radio Transmitter for Communication: Repairing a radio transmitter to communicate with potential rescuers or allies.
Constructing Rainwater Catchment System: Building a rainwater catchment system to sustain the group during repairs.
Repairing Water Purifier: Repairing the water purifier to ensure a steady supply of clean water for the repair efforts.
Tyranny and Defeat (Ending c):
Responding to Captain's Threats: Deciding to comply with Captain Blackbeard's demands to avoid conflict.
Guard Duty Decision: Accepting guard duty to protect the shelter from potential threats, including rival survivors.
Building Shelter Extension: Expanding the shelter to accommodate more survivors under the captain's rule.
Captured by Villain: Falling victim to the villain's forces as they eliminate rivals and establish control over the island.
Tragedy and Sacrifice (Ending d):
Exploring Nearby Ruins: Discovering a hidden cache of explosives or distraction devices.
Constructing Snare Traps for Hunting: Building snare traps to capture animals for food and materials.
Creating Distraction Device for Defense: Crafting a distraction device to lure the villain away from the companion.
Sacrifice for Escape: The protagonist sacrificing themselves as a distraction, allowing the companion to escape.