ahh thank you! yeah I deliberately made it so that Sanas merging give dummy big points and disappear >:D
it's been on a bit of a pause since I've been so busy, but the multiplayer component is still being built! I'm hoping to implement a different backend for my end target (nakama gets stupid expensive and locks basic things like backend clustering behind that wall), so I can prototype that head-to-head mode soon 🙇♂️