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(+1)

How time flies...

As you might guess, I have distanced myself a little from ATP recently and delved into various other interests. These include all kinds of procedural stuff, water effects, volumetric lights and terrains, JPS-pathfinding, inverse kinematics, genetic algorithms, and more. I've also initiated a couple of new projects that I look forward to sharing more details about in the near future.

I'm finding myself a bit short on fresh ideas for ATP as well. My primary objective for this year is to polish the game as ready as it can be; while I'm open to any suggestions during this phase, my focus will predominantly be on refining existing elements. So I’m not quite done yet, but my posts will probably be more sporadic in the future.

But most importantly, I added a shockwave effect to enhance the ship's destruction:


(+1)

Nice effect! I especially like the guy flying out into space afterwards.