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(1 edit)

The number of sprites in this model shouldn't be too much of an issue so long as the user has got a decent CPU. My model is approaching 100 sprites, for context. 

Couple more questions then:

  1. Does this only happen while OBS is open? Does it matter if OBS is broadcasting or not? Broadcasting software does a lot of encoding to make it possible to transmit data, and this is a CPU intensive process. It is possible to lower your OBS's need for processing power by lowering the output resolution and fps, but of course this cones at the detriment of quality. 
  2. What version of PNGTuber Plus are you running on? The newest version has a lot of optimizations that allow the app to run more efficiently. 
  3. If you're on the newest version, what is your FPS limit set to in the app? Turning it down will make the app run more smoothly and use less processing power. A note tho that adjustments will probably have to be made to the entire model's rigging as much of the physics seems to be tied to the framerate. 

The solution I found was separated from the model options so that my friend could import it when he needed to use one. I also believe that it wasn't a question of the number of sprites, since it works normally on my PC. Answering the questions:

1.  The problem seemed to be more in the obs, as it kept stopping from time to time during the recordings. I'll talk to him about this option you told me about, maybe it will improve performance
2.This was happening in the latest version of the app. Both he and I downloaded it from Steam, but I imagined that if he downloaded the program from here, the problem would be resolved. It didn't do much good.
3. I didn't know that there is this option to reduce the frame rate, I discovered the application recently. Thank you very much for the information, I'll be passing it on to him.

In a way the problem was "solved", although the option to change models in PNGTuber Plus itself would be much better for it. Thanks for the tips and I'll be passing them on! ^^