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(+1)

So unique and surreal, I just speechless about all that associated with visuals. It's so  distinctive and polished to perfection that there is really not much to say.

As to the gameplay... I really didn't get it, after I read some comments here I got back to the game just to bash the RMB on the tetrahedron and nothing really happened. Clearer impact on the main boss would be really appreciative. The movement is also really cool, but the turning on the left and right need a little adjusting, really caused a small headache after the 15 minutes of play. But with tweaking and fixing I assure you it would be a masterpiece.

Really looking forward to se this project grow!

Проект просто пушка, когда я увидел как молния вырисовывает силуэт деревьев в дали у меня реально челюсть упала. Скрытый гем.

(+1)

Thank you! Taking simple mechanics as a basis, I spent most of my time working on their tactile and perception, the aesthetics and vfx. You are right, there are indeed bugs and missleadings in this build. I explained this in detail in one of the answers here. After the jam, I'll upload the correct version and continue working on the game afterwards.

Очень приятно видеть русскоязычных участников джема! Я заметил у вас тоже ретро-стилизация игры. Я это всячески приветствую, это просто кладезь нераскрытого потенциала. Благодарю за отзыв, будем на связи!