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A lot of bugs in this game. The framerate is all over the place. The weapons are switching from full auto to single fire at random. They fire when you try to aim with mouse 2. The aim point doesn't feel centered. It's more to the right of center. Enemies spawn behind you and make no noise. There are no doors or access points where I was standing, so I guess they walked through the wall. Mouse sensitivity has been changing throughout. Around the elevator you can barely turn, a few steps away and you can't control the movement. Think going from a 1 sensitivity to 100. All of this was on 1440p ultra settings. I lowered the resolution and quality to see if it would help with anything and the character changed color. There's a quick time event. I didn't see the enemy at first and even though I hit the button and filled the bar, I still died. I got back to that point and decided I'd stand back and shoot it. The enemy teleported to me and I had to hit E until the animation stopped. If this was meant to be a scare, why could I see the enemy? But since I could see it, why couldn't I kill it from afar? A door I opened closed when I walked back to it. I thought the game was leading me to a different area. When I turned to walk away, it opened again. [ Funny thing I noticed. The vents in the game are old style pc fans. ] You can't jump or slide. I walked out of a room and was shot a dozen times. Ok, where'd these Superhot enemies get guns, and why don't they drop ammo? Needs a lot of tuning and a soundtrack. If the gameplay was faster and more intuitive this could be really fun.