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Realm Questions Sticky

A topic by Gila RPGs created Dec 15, 2022 Views: 2,688 Replies: 44
Viewing posts 21 to 23 of 23 · Previous page · First page
(2 edits)

Grim Coast:
(Spoilers ahead)

I am still loving this, still persevering with my clunky axe boi, and doing boss run after boss run having a wonderfully miserable time! I absolutely love how just getting Siphon has opened-up so many new strategic choices for me - but now the decision of what to equip is so tense and interesting. 

I came up with some very specific issues that I wanted to run past you, because they might affect my choices with equipping different item combos in future, and I'd love to know your thoughts on them. They don't feel cheesy or OP - I still got slaughtered - but I guess they raised some questions about combat order.

  1. Does the effect of Sun Scorched Ring apply +1 harm per attack/source of Harm OR just +1 Harm to the total harm dealt on a turn? For example: I'm using Great Axe and Siphon, I'm at <50% health fighting an undead monster, and I roll the following: Move 1, Harm 3, Cleave (from Great Axe) and Drain 2 (from Siphon). The note for Drain specifies that it deals Harm. Do I get:
    1. Harm 3+1 from the axe + Drain 2+1 from the spell - for a total of 7 Harm, 3 of which heals me back
    2. Harm 3 from the axe + Drain 2 from the spell + Harm 1 for the ring - for a total of 6, 2 of which heals me back
  2. Following on from this, can I apply the Harm in the most advantageous order if the enemy has some Block? i.e. use the Harm generated by the Great Axe to dispense with the Block and subsequently let the Drain through so I get the health buff?
  3. AND following on from that: the rules state that, during step 5, you can decide to resolve effects that do things other than Harm before or after Harm is dealt. If the answer to Q1 above is 'a' (where the buff from Sun Scorched Ring may be applied several times during the one attack), can I choose to deal the axe Harm with the low-health/undead bonus THEN deal the Siphon Harm with the low-health/undead bonus THEN apply the heal which would bring me back above 50% and disable the ring buff?
  4. When the ghouls heal, I presume they can't go above their starting health right?
  5. Finally! I'm fighting the Ghoul with Siphon, after dispensing with the skeletons, and essentially milking the encounter so I can get a full heal before it ends. Keeping in mind the 'you may resolve effects that do things other than Harm before or after Harm is dealt' rule mentioned above, imagine the wounded ghoul rolls Gain 3 Health and I roll Drain 2 - may I apply the ghoul's health gain (keeping him alive), then deal my 2 damage, then gain my 2 health from the Drain? 

Sorry for the massive questions! Just wondering what you would do in the above, if you were playing :)

Hi, I just found and purchased Rune, and am excited to play it. One quick question, I'm starting my first foray into the Grim Coast and am picking my starting Runes. For the Fate's Foe Rune (+2 Health), what is the timing of the +2 Health? Can I exceed my maximum health? So I start with 10 Health. Does this Rune apply immediately so my health is now, 12?

Also, with this rune, when I rest or re-spawn at the sigil, do I restart with 10 or 12 Health?

Thanks!

Developer

Hey!

That rune immediately kicks in, bringing your max Health to 12. As long as you have that rune equipped, you can heal back up to 12, including when you rest or respawn. 

Good luck on the Grim Coast!

Hi, I have a question about the Grim Coast Necromancer.

In the first round, I managed to take the Necromancer's Health down to zero. They also dealt Harm to me, and Sap allows them to recover 1 Health if they deal Harm.

Does Sap keep them alive at 1 Health in this case, or did they die instantly at 0 Health?

If they stay alive, I guess that would mean the only way to kill them is to not get harmed by them when you get their Health down to zero...

Developer

That's a bit of an edge case, and open to your interpretation. If all Harm is dealt at the same time, than you brought the necromancer to 0 at the same time as they hit you. Since the healing doesn't happen until after the harm is dealt, the necromancer is already at 0, and would be considered dead. 

Thank you! I initially assumed that would be the case, but then I started confusing myself.

I'm sure I'll end up doing it again with other enemies, so just for future reference: 

If enemy special abilities/traits don't specify timing, does the action take place during the same round/right after Harm is dealt, or does it happen in Step 2 during the next round? (I know it's pretty much the same thing, but I have a weird brain, sorry!!)

Developer

Any actions that aren't related to harm for enemies takes place in Step 2 (unless the wording of the effect or action says otherwise)

Got it, thank you so much! I'm really enjoying the game, even though I don't think my first build has much of a chance against the Ruined King. :P

Viewing posts 21 to 23 of 23 · Previous page · First page