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(+1)

Maybe some basic stuff like:

Spells:

Healing book:
Lvl 1: +2 heal
Lvl 2: 2 x +2 heal
Lvl 3: 3 x +3 heal (or +4?)

Units:

Reviver:
revives a killed unit in all lanes once per game, counts as summoned
Lvl 1: ceil(stats/4), cannot be rerevived
Lvl 2: ceil(stats/2), cannot be rerevived
Lvl 3: full stats, can be rerevived (or revives with blessing)

Grave digger:
digs up a skeleton when a unit dies, doesn't work on summons
Lvl 1: 2 times, 1/1 skeleton
Lvl 2: 3 times, 2/2 skeleton
Lvl 3: 4 times, 4/3 skeleton

Jinx:
on death curses the first enemy
Lvl 1: 1 dmg x 1 turns (just to debuff)
Lvl 2: 2 dmg x 2 turns
Lvl 3: 3 dmg x 3 turns

Leech:
absorbs the power of the enemy on hit
Lvl 1: steals 1/1
Lvl 2: steals 2/1
Lvl 3: steals 4/2

Vampire:
heals for a percentage of the damage dealt
Lvl 1: heals floor(damage dealt/4)
Lvl 2: heals floor(damage dealt/2)
Lvl 3: heals full damage dealt

Pusher:
pushes back the enemy on hit
Lvl 1: 1 square 1 turn
Lvl 2: 1 square 2 turns
Lvl 3: 2 squares 2 turns

Items:

Spiked Shield:
absorb 1 damage and also returns 1 damage