Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the updated feedback.
I definitly agree about the analogue stick.  I've accidentally stomped and climbed or lowered ledges when I didn't mean to.

Though could you go into more detail about the issues with the bumper?
Other people have expressed uncetainty with it, but I've been hesitant of changing it.

(The idea is that since I'm trying to integrate a combat system that uses a lot of face buttons and even directional inputs, the R-Bumper is meant to be a "Shift Key" to smoothly swap to traversal controls.  Like how in Arkham City, if you held the R-Trigger to crouch, you could pop in and out of vents quickly.)
(Thats why I haven't used a typical Down+Jump to go through platforms, since I anticapated the player could accidentally drop through a platform when they meant to jump after performing a combo.  Of course, if what I've gone with creates different problems, perhaps I do have to rethink it.)

I'm definitly gonna get round to your new update.
Since there's so few games, this'll be the first Jam I get to 100%.