Appendix X_b
Playthroughs
Playthrough 1 (situated agency):
"Adopting a perspective" frame enables freely exploring different emotional spaces each room suggests
"Possibilities within constraints" matches the tension between rooms and creative contributions
"Reshaping the systemic context" empowers renegotiating rooms by adding new furnishments.
Playthrough 2 (individualistic agency):
Player resists shifting perspectives to meet others contributions, deeming some "out of character"
Constraints of rooms breed frustration rather than creative navigation
Declining emotional spaces room are seen as GM restricting autonomy
Trying to "fight" another's reading strains credulity anchors
Playthrough 3 (relational agency):
"Expressing autonomy in a interdependence system"
Allows developing personal story arcs for the rooms while maintaining coherence
Playthrough 4 (intuitive agency):
Ignoring other players' contributions in favor of lone protagonist mode
Chafing at game structure limits for heroic narrative fantasy