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(+1)

Yeah, not sure what I'd do for the controller side of things. The code itself is supposed to detect already connected controllers, but I'm not all that experienced on this side of things. Plus I don't have a controller of my own to do any thorough testing.

However, at least it is working if you re-connect it mid game. It's something I'll try to look up a solution for in the future, but for the time being this small inconvenience will have to do.


As for the bug, yeah that's just an incorrectly set up transition. I really need to remember to test both ways when adding rooms, anyways the bug is fixed.

And thanks for the extra testing.