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Hello,

It's really been great! I see the great work behind this game, congratulations! I rated it 5/5 in all aspects.

Things that I have liked: the art overall, the music, the parry mechanic well implemented, the bosses, the signs to indicate a nearby savepoint. I have also liked the medals and their effects, and the shops! Though I think the items in the shops are a bit too expensive but I understand that design choice.

In terms of level design, I have liked everything I have seen: the great tutorials in-game, that boss battle whose floor breaks and the fight takes place in a below already known room, the glue parts preventing the use of grapple, the shortcuts, the way you tease some unreachable collectibles, the grapple cool down to avoid breaking the game mechanics with what otherwise would be a sort of infinite wall jump. Honeslty, it is just well thought and well designed.

Did you use Godot MetSys as engine?

I would love to see more from you in the future.

Cheers

PS: please play and rate our game!

Hi, thanks for playing my game. I'm glad you had fun playing it.

Yes, the prices in the shop are high on purpose, they are mostly place holder and can easily be changed in the future. It's mostly in case I make certain items unavaible until later on in the game.

As for the engine, its made in GameMaker.