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(1 edit)

While enter the game, half of the screen shows the menu at once, and the other shows the barrel of a shotgun (or whatever the circle is when loading). The text is unreadable, the textures flicker, but everything was fine before. The CMD writes this:

Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org

OpenGL API 3.3.0 - Build 21.20.16.4627 - Compatibility - Using Device: Intel - Intel(R) HD Graphics 520

ERROR: shader type fog not supported in OpenGL renderer

   at: shader_set_code (drivers/gles3/storage/material_storage.cpp:2172)

ERROR: 1 RID allocations of type 'N5GLES36ShaderE' were leaked at exit.

ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.

ERROR: Texture with GL ID of 12: leaked 5460 bytes.

   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: ~CompressedTexture2D (scene/resources/texture.cpp:1079)

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: cleanup (core/object/object.cpp:2047)