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You have a genuine game here - it could use some performance optimization, and starting from the beginning every time you fail doesn’t make much sense because if you remember the exit tiles you can just skip back to where you were anyways – but this game is super fun for anybody who likes puzzle games.

In a full game, you may want to slightly randomize each level so that the roguelite element of this actually comes through. And I would love to see this turned into a full game.

5/5 stars on all three categories.

(+1)

Thanks for playing! The first 5-ish levels are designed (to try to force the player to learn the mechanic being taught,) while every level after that is randomly generated. : )

You're definitely right about performance issues. It works better on desktop, I swear! lol (Though the game still starts to lag around floors 10-15 on my machine.)

Ah gotcha! Did not even realize. That’s super cool. In that case I would make it so that on death, you don’t go back through the tutorial levels. Minor gripe really. I would pay for this game if it were just a little further developed – the critque I’m giving is far ahead of the major issues most game jam games have. Good luck to you!

(+1)

Good news - I was given permission to upload a build where I had resolved some of the framerate issues. (No gameplay/content changes.) Give it a look if you have the time and inclination. : )

Noted!