Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ah this takes me back to the 90s :)
Nice to play a manager game that is easy to get into and not too overloaded with stats and figures. I like that it focuses more on the story and journey of your team rather than micromanaging each individual player, down to sending them off for massages and stuff lol. The event system works really well, keeping the experience interesting and providing 'on the fly' challenges and bonuses. 
Eg: my goalkeeper started out total rubbish hardly improving. Later he wanted to come out as a gay man so I gave him my full support and helped him with the press backlash. Now he's confident and playing like a legend :D
I've had a few little stories developing like this, its a nice part of the game.
The manager skills are a nice addition too.

Great job with this! I'ts really well designed with a few nice technical flourishes too. Definite potential. I'm looking forward to see what comes next.

One small criticism is that it would be nice to have an actual mood or motivation stat that reflects the events that have been happening on and off the pitch. 
I would also like to see teams wearing their official colors and have emblems that resemble the real thing. Maybe even be able to create my own custom team from scratch, choosing my logo and rolling their initial stats 'rpg style'

(+1)

Thank you so much for that detailed review! Great to hear the story part turned out meaningful :)

Regarding the mood stat, do you mean for each player? It crossed my mind at some point but I decided to incorporate it into one single strength stat, for example when something happens that troubles a player (and affects his mood), his strength will decrease so his performance in the game is worse. Do you think it would help "story-wise" to have that stat separate? Maybe a -5 to +5 scale which gets added to the strength dynamically in the game? It would make sense in some way since mood usually recovers more quickly than strength. Something to think about for sure, thanks!

Regarding the teams: I can adjust the colors for sure, maybe even make different shirt designs with 2 colors. The emblems would be nice but I haven't done that yet because it is a LOT of work for all >100 teams. Creating and editing teams will be supported, I haven't figured out how yet but there will be some kind of editor. I was also thinking about creating your own team in the game itself as a career event. You know, when you have achieved everything and earned soooo much money then you can leave your club and start from scratch with a new team with hand-selected players.