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(1 edit)

Great job with character design! The minimal protagonist compared to the textured boss offered an effective contrast. I appreciated how each of the three eyes (at a time) had slightly different pupil sizes. Also I found it clever how you SPOILERS: wove the "remainder 1" eye into the narrative by having it be a quick time event.

Those commenters have got to be lying about scoring 3 to 6 seconds -- that's literally 15-30 keypresses per second. I would maybe believe it if we were allowed to smash all 3 keys at once, but you seem to have prevented that from happening. By the way, on that note, sometimes I encounter a situation where I attack all 3 eyes in quick succession, but only the first and last die (presumably because the second eye's key was pressed while still under cooldown). Have you encountered this? I tried it on Windows Firefox, Chrome, and Edge, and it seems to happen on all three browsers.

Lastly, the main menu fade-in and rising fifths-y intervals on piano lend a satisfying cooldown and respite from the fast-paced gameplay.

(+1)

Thanks for the great feedback as always!

You're exactly right about the cooldown. I had wanted to prevent players from pressing all the keys at once, and so currently, if you press all 3 keys at once, only one will execute, the other two will be dropped. After getting all this feedback, I think it's clear now that that was a mistake, and I probably should have queued up those keypresses to be processed once the initial attack was finished. This is apparently what a light of fighting games do, and it makes sense in fast-paced combat, which was what I was going for here.

In regards to the very low records, the 6s record was done by a friend of mine, and I actually watched him do it. The way the timer works is that when you win, what's shown is:
time: playtime - (health * 5)

So in the case of the 6s record, it was actually (6 + (5 * 3)) so 21s. Which is still very fast! I wanted to reward players for not getting hit. But that's also not explicitly shown anywhere. I probably should have shown the math at the end like:
time: 21s
health bonus: -15s
final time: 6s