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I defenitely get the awkwardness of the two playtests being so close to each other. We don't really have time to implement future features and focus on responding to feedback and getting our builds ready for the next build.

Also, I did not think about that solution for monitors and UI. It's a great idea and I never thought to think about that when it came to our game. Funnily enough we did lock it to 1920x1080, so that's a funny coincidence.