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Hey if you happen to work on this any more, my biggest suggestion would be to add either throws or some other way of getting past crouch blocking easily.  (Jumping attacks tend to whiff on crouching opponents it seems.)

As it is, the game becomes too defensive and leans pretty heavily to landing a single hit and timing out being the optimal way to win vs other human opponents. 

Indeed, the current attack mode is quite monotonous. I will try adding new systems or attack methods to avoid this situation.