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Thanks for trying out the game! We had some of the same thoughts about the VFX and the "feel" of the combat. The VFX was something that we got working and then put on the backburner while we got everything else playable. Goes to show how the game jam scramble can affect a game. That will definitely be something we look at in the future. And we went back and forth about how best to balance the combat, too. In one build, we had the player doing more damage, but they also had less health. This made the player die much faster, though, so we decided to revert the changes. I think we will revisit those values when we take our post-jam pass at the game.

I'm very glad to hear that you like the look of the game. Yawadwipa Studio came in late in development to work on all the 3D assets and really saved our butts! And Genkics created all the UI and menu art, on top of doing much of the coding and in-engine work. I'm sure that both of them will be glad to hear that all of their hard work paid off!