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The game is pleasantly charming in a good way, and there's quite a lot to love to be honest. Some thoughts:

- As mentioned by Lily of the Void, this game is positively dripping with charm - I love the sass. If you are thinking of taking this game further, consider giving each character more specific personalities though - but otherwise, this light hearted banter is great!

- The combat is however, somewhat lacking.  Perhaps I am missing something, but all I do is use the skeleton to activate the cannon and just spam attack with the captain - rinse and repeat. The enemy AI might have been bugged but attacks were working. I also see no need to use the dash, or the shield mechanic.

- I see potential in how you utilise the swap mechanic though - with auto-reloading, and shields that activate only when you swap characters away. I imagine other characters could be "turret-mode" chaacters tha activate its full DPS potential when swapped away as other potential ideas. Great design pillars, implementation just needs work.

- Great art and music, presentation as a whole. Music also fits to give this a very light hearted theme, very easy to go into and have fun - even the parrot is such a guy.

Honestly, pretty nice. I wouldn't say its engaging - but it's a great cohesive project.

The idea of exchanging with Shield, Gunner and Captain was supposed to shine with challenging level design based on strategy and placement. Sadly we didn't have enough time to make an elaborated level design. We needed to point in a less ambitious route haha. 

Thank you a lot of the detailed review and insights, they are valuable since we will continue developing the game. 

Later in the night I will give you my review in your game n.n

i had 40 pages of scripts of dialogue but only about 8 ended up being used. turns out writing words is easier than making a game to go with it