Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I know the arrows have something to do with it, but I don't know if each one is a single instruction, or if they're combined.

For example, if there is an up arrow, then an up-right arrow, do I go up and right, which would satisfy both instructions, or are they separate, and I would need to go up-up-right, or up-right-up?

I think the loop in the middle means go up-right-down-left, but does doing that count towards the other arrows in the halls?

(+1)

There's also the question of which arrow to start with. The center one seems the most intuitive, but is it right?

(1 edit) (+1)

Here's what I've got so far, any ideas?

(4 edits) (+2)


after quite a few feedback i've reworked the maze.

redownload the game > move your current save.lsd file to where the new exe is. it will probably let you pick up from where you've left off.

(1 edit)

Save transfer worked, thank you for making the change.

I've made it to the next room, but I'm having trouble again.

Part of me is worried that I'm complaining too much and I'm too dumb to understand the puzzles, but this doesn't make sense to me. I'm assuming the clock in the center is supposed to be a hint, but I swear the clock hands could not possibly be in this position.

The hour hand is only slightly past three, so the minute hand should be much further back, unless that's an intentional part of the puzzle, like it's a broken clock?


(1 edit) (+1)

Also, if it's not too much to ask, as I don't know how to use RPG Maker, could you set limits on the digits so that we can't input times that make no sense, like 99:99?

It would also remove ambiguity on whether or not the hours use military time (1-24 hours) or standard time (1-12 hours, AM or PM). If we can't set the hours higher than 12 then we can be sure it's standard time.

Thank you for being receptive to feedback so far and improving the game, I hope I'm not being too nitpicky.

(+2)

digits are out of my reach, afaik

and i'd rather listen to nitpicks then left uninformed about my oversights. (not that your review was one)

g'day.

(+1)

I've been having a tough time with that part too! If you ever find the solution, please give me a hint. (or just the answer honestly, lmao)

(10 edits)

I haven't found it, but I can tell you what I've tried, short of just lock picking 10,000 possible combinations.

I've tried stuff like 3:40-3:50, which would roughly match the clock, even if the hand positions don't make sense.

I've tried numbers alluding to other things:
1920 - the roaring 20s.
1929 - the stock market crash.
1984 - like the novel, kind of a stretch, since this world is more business than surveillance.
1849 - the year the bowler hat was invented, due to the painting on the wall.

I've tried 9:00 and 5:00, because 9-5 working hours, right?

I've tried using rat's punch code and year of birth.

I've tried using the issue date of rat's id card.

I've tried using the real time on my desktop.

Looking at the number of protruding branches on the trees in the room, from left to right, it was a little hard to tell, but it sort of looked like 2-4-3, so I tried 2:43.

I've tried 11:59 and 23:59, which would be close to midnight, depending on if we're using military time or standard time.

I've tried the amount of money I have on me.

I haven't gleamed anything useful from what I could inspect in the room. I've tried inspecting things after changing the time, but I haven't noticed any changes.

I've tried 4:00, since 4 is written on the calendar item.

(2 edits)

If all else fails, I could write an AutoHotkey script to lockpick it.

(5 edits)

Alright I brute forced the puzzle, and now I can see where the solution came from.

Turns out the zoomed in view of the clock you get is just for looks, it's not a hint.

The solution is sort of neat, but what frustrates me is that is that the items needed for it came off as a joke items that didn't do anything, like the calendar, unless that's also needed later.

I remember the mouse at the start saying something important about their suitcase, but I also thought it was just an odd joke. I suppose that's on me for not paying enough attention, but it would have been nice for that NPC to stay in the room, so that I could hear what he had to say again considering how important his hint is.

If I had dropped the game for a day or two and had forgotten what he had said, and only had a save where I had already entered the room, I'd have to replay the whole game to get that hint again.

Alright I got it, here's a hint, the rubber ducks are important.