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Just finished the demo and I gotta say I love the concept ^^ There's layers of emotional meaning and makes me actually take a closer look at each item instead of just throwing them into the inventory like other house-flipping games

However, there were a few moments where I felt a bit lost. While the intro email set the scene, I needed clearer instructions on cleaning tasks and object interaction within the game. The itch.io page explained things later, but in-game guidance would be fantastic

Additionally, after cleaning Adam's room, the scene switch to the street with the moving box was unclear. I waited for prompts or actions, but nothing happened, leading me to think the demo ended even though credits weren't there. Eventually, I figured out I could move the character and stumbled upon Joyce for clues. I'm thinking some optional pop-up guides or visual cues would greatly improve accessibility and engagement for newbies like me

I understand that the game is still under development, and I appreciate the hard work you've put into creating such a unique experience. I'm definitely looking forward to the day the game is released  。^‿^。