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Holy moly, thats my fault! I missed that. I will try it again with my kids tomorrow. Im sure theyd get a kick out of it. Two player makes so much more sense! Ill come back and tell you how they like it. Gyah! I feel bad now because it totally sounds like two player controls.

The lock on glitch was a bit weird, I think it happened right after training, I got outside the door and wasnt entirely sure where to go so I was like "explore maybe and look for the those things it showed me I should destroy?" but I noticed the lock-on icon thing below me(maybe I triggered in panic when doing the dodging) so I figured it was possibly my target and it put me in a tailspin looking straight down. If I stopped trying to move, the robot would look up and tailspin upwards. During the glitch I could either go toward the target(which seemed to be nothing) or go into the roof. Dying didnt fix it but restarting did. My theory was that maybe I locked on to the thing I was supposed to dodge in training and when it went away, maybe the lock-on system was still looking for it?! Since it was below me I thought maybe you didnt destroy the object but instead moved it downward. Just a guess.

Im excited to try it tomorrow with two players. haha. Thanks! And im glad it made your day. Us devs and designers gotta stick together.