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(+1)

Feels like a strong base. Plenty of room to grow with more levels and mechanics. For some reason I picture it with a style similar to Tetris Effect. The arrow tiles also strangely remind me of the roundabouts in some of the dungeons of The Legend of Zelda Oracle games, perhaps an arrow tile that turns 90° each time you interact with it could add to the level design?

(+1)

Thanks for the idea and feedback, I’ll test it out and see how it goes.