Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Celeste

Brave hundreds of hand-crafted challenges as you help Madeline survive her journey to the top of Celeste Mountain! · By Maddy Makes Games, Noel, Heidy Motta, saint11

Linux: libfmodstudio.so.10 not found

A topic by danyeaw created 88 days ago Views: 117 Replies: 1
Viewing posts 1 to 2

When trying to launch Celeste on Linux (openSUSE Tumbleweed), I am getting the following error:

```

System.DllNotFoundException: libfmodstudio.so.10

  at (wrapper managed-to-native) FMOD.Studio.System.FMOD_Studio_System_Create(intptr&,uint)

  at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00005] in <d7b2abb405ec4c97954549f0a02e4a41>:0
  at Celeste.Audio.Init () [0x00010] in <d7b2abb405ec4c97954549f0a02e4a41>:0
  at Celeste.GameLoader.LoadThread () [0x0000c] in <d7b2abb405ec4c97954549f0a02e4a41>:0
  at Celeste.RunThread.RunThreadWithLogging (System.Action method) [0x00000] in <d7b2abb405ec4c97954549f0a02e4a41>:0
Using EXT_swap_control_tear VSync!

```

That’s strange. libfmodstudio is included in the lib64 (or lib, if you run the game in x86 mode) directory included in the zip. Maybe you could check whether the directory layout is correct, i.e. when unpacking the .zip make sure to preserve the directory structure. With unzip on the command line, this would mean not using the -j flag.

I’m just guessing here, though. You could also run ldd Celeste.bin.x86_64 (or .bin.x86) and see whether any libraries are missing from your system (i.e. if any are reported as “not found”).