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Hey Piggy!

Thanks a lot for your sincere comments. The lack of rigorous and proper playtesting manifested a bit in the comments you have said , so I do appreciate your sincere in-depth look into the mechanics and how things play out and the battle pacing.

I take note of your suggestions on the input, and reworking on the UI interface, as well as more proper level design to account for the lasers. That was something pointed out similarly by one other playtester I managed to pull into before releasing the game.

Biggest thanks again for your words!