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Really interesting mechanic here with temporary neutralising the crabs instead of being able to kill them (at least I think that was happening). Was fun to play and I loved the pencil art at the beginning so much and appreciate the fact you used Crustration from secondary themes, made me laugh.

(2 edits)

Yeah, you got it! It's not particularly well-communicated (no tutorial, no in-game text, etc.) but enemies that have been hit can't counter-attack - at least, not until they recover from their invulnerability. 

It's a mechanic that I saw in an SNES game, ActRaiser 2, which I thought was a really cool concept. That game has a lot of other things going on (lots of different character actions and movement options) which makes for some interesting decision-making. It was tuned to be fairly difficult and character movement was very slow (from what I've seen, anyway) so I don't know how fondly it's remembered. I know I think it's pretty neat, though!