Funny idea, though maybe a bit too RNG-dependent? I think I would prefer if the demon was always heading for the nearest temptation.
In principle, I liked having two soundtracks, but given my strategy in later levels I would have preferred if they hadn’t changed so aprubtly. I get that it’s a bit much for a three-hour jam to implement dynamic scoring, though.
All in all, I think this has potential and I’d be interested to see the idea developed further. Well done!