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(7 edits) (+2)

The floaty surreal style and satanic imagery reminded me of Night in the Woods (its dream sequences, specifically, for the former). You gotta check that game out if you haven't already, could be huge inspo for you. It was an interesting quirk to discover that the character had rotation physics. There seems to be a way to increase acceleration by jumping while spinning. Maybe that's the secret to the difficulty issue we've been having?

I felt the same way as the other players -- the game seems prohibitively difficult: between the big drop and that long, winding, S-shaped vertical climb, there are literally zero ways to regain health and by the time you get to the big spiky jump at the top, you're flying 100% blind. I will keep at it, though, and see if I can find a way through. EDIT: And just like that, I'm eating my words. For anyone reading this who got stuck at the same spot, you're supposed to drop straight down, not diagonally. It's still a razor tight margin, but it doesn't seem impossible anymore.

YES, I BEAT IT! Just a couple final thoughts: 1) I enjoy how the initial screen is greenish; it really jolts the red into seeming redder than red. That was clever. 2) just something to think about from a game design perspective; I had zero incentive to use the campfires. There's just no reason I ever would need to use them. "Not taking more damage" doesn't help, it's just the equivalent of hitting pause. EDIT: Now that I think about it, there is no pause button, so the campfires could be a good "checkpoint" thing; but in that case they seemed a bit more frequent than necessary. Maybe I'm reading too deeply into this, but their purpose seemed a little ambiguous as a player. It's no big deal though!

Sorry if my thoughts are kind of scattered. Overall I liked the challenge. Thanks for the experience!

Really interesting read thanks for your insight. I dont think I considered the difficulty as much as I should have, glad to see that you managed to finish it. Thank you :D