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(3 edits)

The sound is so crunchy and addicting. This game as a whole is addicting. A couple highlights:

  • I seriously appreciate how big the hitboxes for the asteroids are. Makes it much more satisfying and fun to play.
  • I enjoyed learning the "meta" of clicking the asteroids as soon as they appear, often when they're still in the top third of the screen. Gives more time to pick up the others who might stray far.
  • Another super satisfying moment is how it gets easier and easier as it goes along, just by virtue of the black hole expanding.

I do wonder whether you could remove RNG as a factor by keeping a constant number of asteroids out of the black hole's reach (and annother constant number within it). Another way to make it even more skill-based is to have the asteroid respawn rate be some function of the current number asteroids on screen: this would incentivize players to drag asteroids into the black hole even if they lie directly within its path; because doing so would decrease the total number of asteroids on-screen. 

But overall within the time limit you did a great job and this is definitely in my top 3 for this jam.