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Calypso

soloing powered by the apocalypse · By katamoiran

Praxis clarification

A topic by TheLastRobot created 91 days ago Views: 35 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hello! This is a really compelling solo system and I am very excited to check it out. However, I'm a bit confused by the "Praxis" Edge and the way it interacts with Conditions and Light Dice.

First, when it says I "always have light dice", does that mean the light dice from that Edge "refill" every time they're used? And if the Condition increases to 3, does that mean I could add 3 light dice every time it applied to a roll?

Second, I'm having a hard time imagining the circumstances under which the associated Condition would increase. For example, the sample character sheet has "Praxis (arrogant)" and "Arrogant-1" as a Trauma. What's an example of something that might cause that Trauma to increase?

Thanks in advance for any insights you can provide.

Developer

Yes, as long as you have that problem ("I'm Arrogant") you get your dice to spend (I'd suggest spending all, then refilling, rather than topping off), and yes, you'd get more as it gets "worse". For Arrogant, as part of Praxis it represents your approach to a situation, so I envision one where you're arrogant and it *works* for you; the villain backs down, surrenders, throws themselves on your mercy... now you've redeemed them! What else could you accomplish-- with them by your side, telling you exactly what you want to hear. Balance and costs in soloing are just so subjective! The idea I was pursuing is that your character's "usual approach" to the problem works for them when they're fighting fires, but doesn't work positively for them in the long-term; a character who has 3 in Arrogant is going to be very unlikable in a lot of ways, and set themselves up for an eventual fall.