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Hello guys,

I ran into this error:

Error

objects/Object.lua:78: Object has no instance mesh instance of class FortressAlias

 coordinates: 74, -1

Traceback

objects/Controllers/ErrorHandler.lua:65: in function 'handler'

[C]: in function 'error'

objects/Object.lua:78: in function 'render'

objects/Structures/Fortress.lua:31: in function 'initialize'

libraries/middleclass.lua:168: in function 'new'

objects/Structures/Fortress.lua:69: in function 'initialize'

libraries/middleclass.lua:168: in function 'new'

objects/Controllers/BuildController.lua:159: in function 'upgradeKeep'

states/ui/construction/level_2_castle.lua:238: in function 'onclick'

libraries/loveframes/objects/image.lua:134: in function 'mousereleased'

libraries/loveframes/objects/base.lua:148: in function 'mousereleased'

libraries/loveframes/init.lua:323: in function 'mousereleased'

states/game.lua:374: in function <states/game.lua:369>

main.lua:116: in function <main.lua:106>

[C]: in function 'xpcall'

(1 edit)

Today I loaded the saved game, and after some seconds, it ran into this:

Error

objects/Units/Unit.lua:294: attempt to index local 'structure' (a nil value)

Traceback

objects/Controllers/ErrorHandler.lua:65: in function 'handler'

objects/Units/Unit.lua:294: in function 'requestPathToStructure'

objects/Units/Miller.lua:252: in function 'update'

objects/Units/Miller.lua:306: in function 'animate'

objects/objects.lua:704: in function 'update'

states/game.lua:127: in function 'update'

main.lua:149: in function <main.lua:106>

[C]: in function 'xpcall'


I get always a blue crash, when I try to update the Keep to a Fortress in Campaign mode - Arms Race.

(1 edit)

Thank you for these reports. Our automatic error reporting has caught these issues and reported them with the crash dump. We're working on fixing these.