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Thanks for the feedback! 

I am working towards sound and animating plane with movement.

And hiding mouse pointer would look cool. Will look into it. 

As for generous hitbox towards player, do you mean have a bigger hitbox for player or a more precise one?

By "generous hitboxes" I mean making it easier for the player to dodge enemies (which can be a combination of size and precision). For example, if the player and enemy sprites were circles, I would have the hitboxes be a few pixels smaller in diameter than the sprite itself. That way there's a little wiggle room for the player, and the sprites have to really overlap for a collision to occur.

Sometimes if the hitbox covers more area than the sprite (whether it's too big or a different shape), or even is the same size, the collision can feel a little jarring, sudden, or unfair. Even if it technically is fair (eg: hitbox is exactly same shape and size as the sprite).

(+1)

Ah! I see. I'll play around with different hitbox sizes to see what feels natural. Thanks for the feedback.