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(+1)

Very nice style. the art assets and SFX paired very nicely. This feels like a game world I want to see more of and continue exploring, especially if you keep polishing the movement and fight mechanics. Godot can be a bit tricky to make the ground less slippery, unless you wanted the friction a little loose for the dramatic slashes of course. 

*bug report- After clicking "retry" I tried to rush through the dialogue and the character froze in place.  I notice sometimes this happens in my own code too, key spamming issues can be tricky.

(+1)

Hey! Thanks for passing by and sharing your feedback.

You know... These kind of problems shows why one would need game testers and I had none. I wasn't feeling the movement slippery at all. But that's because I was already used to the movement. I also didn't had any reference about the combat difficulty, the difficulty to use the commands, the reaction time needed and so on because I already know the combat patterns of the first two enemies (white and red masks) and was getting pretty used to react in time against the black masked dudes. You can't predict their attacks, they react to your stance and hit on the opposite side so you can only parry them after they initiate the attack animation.

That being said, I'm going to get some friends of mine as testers XD

Like I said to you on your post, I'm planning to keep polishing the game and expand this universe and story, so I'm looking forward to have your feedbacks again. Thank you again!

(+1)

No problem, I totally agree. Having people with no inside knowledge of the game give  it a try is a huge benefit. The last one I made was way too difficult, but we learn and progress with every attempt :)