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Whooooof. Fascinating take on the concept. At first I thought that I'd played games that did the trail meaning something before, but the simple on-off switch at specific locations REALLY changed things up. I was genuinely surprised how hard of a puzzle you were able to make out of level 9. Got there in the end, but you *really* challenged me there. I think you did a lot well, but I want to especially praise you for pushing what you made (coding wise) to the limit with your level design. Good luck in the jam!