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The windows version is available now :) Had to make some minor tweaks to the code as the scene change stopped working for this export. * a little Godot issue. Let me know if you find any bugs. There is a grey screen that pops up during the initial load, but not sure if it's my hardware causing the issue.

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I played the game again. It  looks much better in fullscreen. I haven't run into any bugs, game works perfectly. I really like the art of the game especially parallax background looks gorgeus. I noticed in this playtrough that there's a very nice tutorial level, you show all the moves and mechanics there. Is it an artistic choice that you made the player character and the NPC glowing blue and the enemies glowing red or is it bcs coloring them was difficult. Either way they look nice. Enemies kinda look like Dark Souls invaders, it's pretty cool

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Thanks for giving it another try. I'm relieved to hear you didn't find any bugs too! Yes, during the previous jam people had some difficulty with the controls and what to do, so we thought the tutorial scene would be very useful. A bit of both, tbh, painting characters takes a long time, and having silhouettes with highlights seemed to work well as a style and as a time saver. Also, the contrast helps identify friend vs foe/trap. I'm really glad you like the visuals. Maybe in a later version, we'll add some daytime scenes and paint the characters in more detail :)